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  • 4 weeks later...
Posted

Hello everyone!

I’m really excited to finally share the beginning of this journey with you all.
I’m honored to be part of this invitational!

For my project, I’ll be working on DOOM: The Dark Ages.
The idea is to reinterpret the brutal DOOM universe through a darker vision, mixing raw materials, heavy shapes and a strong atmosphere that feels straight out of a hellish battlefield.

 

A big thank you to Thermaltake for the opportunity to take part in this competition, and to all the sponsors for providing the hardware that will make this build possible. I’m really looking forward to pushing my skills and turning this concept into something real.

Feel free to leave feedback, thoughts or questions — I’m happy to share and discuss every step of the process.

Let the build begin. 🔥

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Posted

Worklog Update #1 – Parts Have Arrived

The build officially begins.

All the components for the DOOM: The Dark Ages project have arrived, and this is the starting point of the whole journey!

In the photo below you can see all the boxes from the sponsors, this is the hardware that will be transformed into the final mod 😊

 

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Posted

Worklog Update #2 – Memory Has Landed

Second update of the worklog, and today the spotlight is on the RAM.

These sticks will be a key part of the build, both technically and visually, and I’m really happy to finally have them on the desk. especially considering how hard they are to find lately. At this point, RAM modules are starting to feel rarer than gold.

A big thank you to Thermaltake for providing them and supporting the project, particularly in a moment like this where availability is… let’s say challenging 

 

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Posted

Worklog Update #3 – GPU Reveal | Palit RTX 5070

Today it’s time to talk about one of the core components of the entire build: the GPU.
For this project I’ll be using a Palit RTX 5070, and it will play a central role not only in performance, but also in the overall aesthetic of the mod.

Thanks to the Palit Maker program, I’ll design and create a fully custom GPU shroud, completely transforming the look of the card in a non-destructive way, using a snap-fit cover that replaces the original design without permanently modifying the hardware.

This gives a huge amount of creative freedom and opens the door to some really interesting design solutions, perfectly in line with the DOOM: The Dark Ages theme. The GPU will definitely be one of the visual highlights of the entire project.

A big thank you to Palit for the support and for making this kind of customization possible.

 

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Posted

Worklog Update #4 – Core Components

For today’s update, I’m showing more of the core hardware that will power the DOOM: The Dark Ages build.

This includes the CPU, power supply, SSD, and some parts of the custom liquid cooling system. These components are the backbone of the project — even if they won’t all be immediately visible in the final build, they play a huge role in performance, reliability, and overall layout planning.

At this stage, everything is starting to come together on the technical side, and the next steps will focus more on structure, integration, and how these parts will visually interact with the design and theme.

More progress soon, things are about to get interesting.

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Posted

Worklog Update #5 - The Case

Today’s update is focused on the case, the Thermaltake View 600 TG, which will obviously be the part of the build that undergoes the most changes and modifications.

This is the foundation of the entire project, and it will be heavily reworked — both structurally and visually — to support the custom liquid cooling system and the overall design direction of DOOM: The Dark Ages.
The internal layout, airflow, mounting points and proportions will all be adapted to fit the concept and to allow the cooling system to become an integral part of the build, not just a functional element.

From this point on, the project moves into the most creative and experimental phase, where cutting, redesigning and problem-solving will define the final result.

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Posted

Worklog Update #6 – First 3D Print

Today’s update marks an important milestone: the first 3D print of the project.

I’m starting with one of the most iconic elements of the DOOM universe — the helmet of the Doomguy, the silent protagonist and one of the most recognizable characters in gaming history.

In this update, I’m showing:

  • The printing process

  • The finished raw print

This piece will play a key role in the final build, both visually and thematically.
In the next update, I’ll move on to the painting and finishing stages, where the helmet will really start to come to life and match the dark aesthetic of the project.

More progress soon, the mod is officially becoming physical.

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Posted

Worklog Update #7 – Paint Process Begins

In today’s update, I’m starting the painting phase of the Doomguy helmet.

Here I’m showing the colors and spray cans that I’ll be using for this piece, along with the first stages of the painting process. The goal is to build a strong base layer that will support the darker tones, weathering, and post-apocalyptic atmosphere planned for the final look.

At this stage, the focus is on:

  • Base color application

  • Surface coverage and consistency

  • Preparing the piece for the next detailing steps

The final shading, gradients, and refined details are still to come — that’s where the helmet will really gain depth and character.

More updates soon, as the finishing stages will take it to the next level.

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Posted

Worklog Update #8 – Helmet Completed

Today’s update wraps up the work on the Doomguy helmet.

The piece is now fully finished, with all the details and shading completed using both brush work and airbrushing. The final result combines depth, texture, and a worn, battle-scarred look that fits the dark, post-apocalyptic atmosphere of the project.

With the helmet completed, it’s time to shift focus to the other elements of the mod and continue bringing the full DOOM: The Dark Ages concept to life.

More updates coming soon — the build moves forward.

 

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Posted

Worklog Update #9 – Base Structure Print

In today’s update, I’m showing the 3D print of the base pedestal that will hold the case.

The idea behind this element is to simulate a rock formation that has grown and shaped itself around the case, as if the structure emerged naturally from the ground. This base will play a major role both visually and structurally, becoming part of the environment rather than just a support.

For now, the pedestal is printed in multiple sections, which you can see in this update. These pieces will be assembled and bonded together to form a single solid block — that process will be covered in the next update.

More progress soon. The foundation of the build is taking form.

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Posted

Worklog Update #10 – Base Assembly

Following up on the previous update, I’m showing the assembly phase of the base pedestal.

The printed sections have now been glued together to form a single, solid block. This step is crucial to give the structure the strength and stability it needs before moving on to surface work, detailing, and finishing.

With the base now unified, the next stages will focus on refining the shape, improving the rock-like texture, and preparing it to visually integrate with the case and the rest of the build.

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Posted

Worklog Update #11 – Base Assembly (Continued)

Today’s update continues the work on the base pedestal.

More sections are being glued and reinforced, slowly bringing the structure closer to its final form. There’s nothing particularly flashy in this phase, but it’s a necessary step to ensure everything is solid, aligned, and ready for the next stages.

Once all the pieces are fully assembled, I’ll move on to shaping, surface work, and detailing, that’s where the base will really start to come alive.

More progress soon.

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Posted

Worklog Update #12 – Priming the Base

In today’s update, the assembled base structure has received its primer coat.

This step helps unify all the glued sections into a single surface and prepares the piece for the final painting stages. With the primer applied, the overall shape and texture are now much clearer, making it easier to plan the final color layers and weathering.

What’s left now is the final painting, where the rock effect and atmosphere will really come through.

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Posted

Worklog Update #13 – Base Completed

Today’s update marks the completion of the base pedestal.

The final painting has been completed, including the airbrush detailing used to add depth, shadows, and texture to the rock surface. With these final touches, the base now has the dark, rugged look that fits the overall DOOM: The Dark Ages atmosphere.

This piece will serve as the foundation of the entire build, both visually and structurally, helping the case feel like it’s emerging directly from the environment rather than simply sitting on top of it.

With the base finished, it’s time to move forward and start focusing on the rest of the mod.

More updates coming soon, the build continues.

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Posted

Worklog Update #14 – Resin Printing Begins

In today’s update, I’m starting the print of another element that will be part of the DOOM: The Dark Ages theme: a demonic skull.

This time the piece is being printed using resin, which allows for much finer details compared to traditional filament printing. In the photos you can see part of the skull still suspended from the build plate, just as it emerges from the resin vat during the printing process.

It’s always a fascinating moment watching the piece slowly appear from the liquid resin layer by layer!

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Posted

Worklog Update #15 – Skull Painting Begins

In today’s update, I’ve started the painting process for the skull printed in the previous update.

The first step was applying a black base coat, which helps create depth and gives a strong foundation for the following layers. From there, I began building up the white highlights and gradients to bring out the bone texture.

The horns have also received their first color layer, using an amber tone to give them a more organic and slightly infernal look that fits the overall DOOM aesthetic.

There are still a few steps left before the piece is finished.
In the next update, I’ll be working on the final details and refinements to complete the skull.

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Posted

Worklog Update #16 – Skull Completed

In today’s update, the demonic skull is finally complete.

The painting process is now fully finished, including all the final details and airbrush work used to enhance depth, contrast, and texture. The combination of layered highlights, shadows, and subtle transitions gives the piece a more realistic and aged look, in line with the dark, infernal atmosphere of the project.

With this element completed, it’s ready to be integrated into the build and become part of the overall composition.

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Posted

Worklog Update #17 – Case Prep

In today’s update, work begins on the case itself.

The surface has been sanded down to remove the original finish and prepare it properly for painting. After that, a primer coat has been applied to create a clean, uniform base for the next stages.

This step is all about preparation, making sure the surface is smooth, consistent, and ready to handle the final paint and detailing work without issues.

In the upcoming updates, I’ll move on to the painting phase and start bringing the visual identity of the project onto the case.

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Posted

Worklog Update #18 – Case Completed

As anticipated in the previous update, today I’m showing the finished case.

The painting process is now complete, along with all the final details and finishing touches. The surface work, textures, and color layers come together to match the dark, aggressive tone of the DOOM: The Dark Ages theme.

This step is a major milestone for the build, the case is no longer just a structure, but a fully integrated visual element that ties in with the rest of the project.

With this part completed, the next phase will focus on assembly and integration of all the components and custom elements created so far.

More updates coming soon, the build is entering its final stages.

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Posted

Worklog Update #19 – Custom Motherboard Tray

In today’s update, I’m showing the custom motherboard tray, completely redesigned and 3D printed for this build.

The tray has been made to support a 90-degree rotated motherboard layout, which will play a key role in both the visual impact and the internal organization of the system.

It also features custom-sized pass-through holes, specifically designed to route the tubing for the liquid cooling system cleanly through the structure. This allows for a more controlled and intentional layout, rather than forcing the tubing around the components.

This piece is a crucial part of the build, as it directly connects aesthetics and functionality.

More updates coming soon, the internal structure is starting to take shape.

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Posted

Worklog Update #20 – External Panels

I’m working on a set of custom decorative panels that will complete the exterior of the case.

These pieces are 3D printed and designed to enhance the overall look, adding more depth and detail to the outer structure before shifting full focus to the internal components.

In the photos, you can see:

  • The raw prints, straight after production
  • The same pieces painted and fully detailed, ready to be installed

With these elements, the exterior of the case is getting closer to its final form.

Next step: moving inside the build and focusing on layout, components, and integration.

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Posted

Worklog Update #21 – Custom PSU Cover

In today’s update, I’m working on the custom PSU cover.

The piece has been treated with the usual painting process, including base coats and airbrush work to build depth, shadows, and texture. On top of that, I’ve added extra 3D printed details to give the cover more presence and better match the overall style of the build.

The goal here is to turn a typically hidden or secondary component into something that actually contributes to the visual identity of the project.

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Posted

Worklog Update #22 – GPU Custom Plate

In today’s update, I’m giving a first look at the custom GPU plate, created using the Palit Maker program.

The piece has been designed to fit perfectly over the original structure, allowing for a non-destructive aesthetic modification while keeping the hardware untouched. I’ve also started working on some hand-painted details, adding texture and depth to better match the overall theme of the build.

For now, I’m only showing a preview of the process and some close-up details.
I don’t want to reveal too much yet, as the full GPU transformation will be featured in a dedicated video.

More updates coming soon, getting very close to the final result.

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Posted

Worklog Update #23 – Motherboard Integration

In today’s update, I’m revisiting the custom motherboard tray, this time showing it fully installed in the 90-degree rotated layout.

Compared to the previous update where I focused on the design and printing phase, here you can see how everything comes together in practice. The pass-through holes are now positioned and ready to handle the liquid cooling fittings, giving a clearer idea of how the tubing will be routed through the structure.

In the second photo, the previously shown 3D printed rock structure is now finished and in place, with the motherboard installed inside it. The effect is exactly what I was aiming for: the hardware appears embedded into the rock, becoming part of the environment rather than just sitting in a frame.

This step really helps translate the concept into something tangible, bridging the gap between idea and final composition.

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